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Code_TYMPAN
4.4.0
Industrial site acoustic simulation
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This is the complete list of members for DefaultEngine, including all inherited members.
| copyRayAndAddToStack(Ray *r) | DefaultEngine | inlineprotected |
| DefaultEngine() | DefaultEngine | inline |
| DefaultEngine(Scene *_scene, std::vector< Source > *_sources, Solver *_solver, Scene *_recepteurs) | DefaultEngine | inline |
| DefaultEngine(const DefaultEngine &other) | DefaultEngine | inline |
| Engine() | Engine | inline |
| Engine(Scene *_scene, std::vector< Source > *_sources, Solver *_solver, Scene *_recepteurs) | Engine | inline |
| Engine(const Engine &other) | Engine | inline |
| genRay() | DefaultEngine | |
| getRayCounter() | Engine | inlinevirtual |
| getScene() | Engine | inline |
| getSolver() | Engine | inline |
| getSources() | Engine | inline |
| initialReceptorTargeting() | DefaultEngine | inlineprotected |
| nbRayonsTraites | DefaultEngine | protected |
| pile_traitement | DefaultEngine | protected |
| process() | DefaultEngine | virtual |
| rayCounter | Engine | protected |
| recepteurs | Engine | protected |
| runStructureBenchmark() | DefaultEngine | virtual |
| scene | Engine | protected |
| searchForReceptor(const decimal &tmin, Ray *r) | DefaultEngine | inlineprotected |
| setScene(Scene *_scene) | Engine | inline |
| setSolver(Solver *_solver) | Engine | inline |
| setSources(std::vector< Source > *_sources) | Engine | inline |
| solver | Engine | protected |
| sources | Engine | protected |
| traitementRay(Ray *r, std::list< validRay > &result) | DefaultEngine | protectedvirtual |
| ~DefaultEngine() | DefaultEngine | inlinevirtual |
| ~Engine() | Engine | inlinevirtual |