Code_TYMPAN  4.4.0
Industrial site acoustic simulation
DefaultEngine Member List

This is the complete list of members for DefaultEngine, including all inherited members.

copyRayAndAddToStack(Ray *r)DefaultEngineinlineprotected
DefaultEngine()DefaultEngineinline
DefaultEngine(Scene *_scene, std::vector< Source > *_sources, Solver *_solver, Scene *_recepteurs)DefaultEngineinline
DefaultEngine(const DefaultEngine &other)DefaultEngineinline
Engine()Engineinline
Engine(Scene *_scene, std::vector< Source > *_sources, Solver *_solver, Scene *_recepteurs)Engineinline
Engine(const Engine &other)Engineinline
genRay()DefaultEngine
getRayCounter()Engineinlinevirtual
getScene()Engineinline
getSolver()Engineinline
getSources()Engineinline
initialReceptorTargeting()DefaultEngineinlineprotected
nbRayonsTraitesDefaultEngineprotected
pile_traitementDefaultEngineprotected
process()DefaultEnginevirtual
rayCounterEngineprotected
recepteursEngineprotected
runStructureBenchmark()DefaultEnginevirtual
sceneEngineprotected
searchForReceptor(const decimal &tmin, Ray *r)DefaultEngineinlineprotected
setScene(Scene *_scene)Engineinline
setSolver(Solver *_solver)Engineinline
setSources(std::vector< Source > *_sources)Engineinline
solverEngineprotected
sourcesEngineprotected
traitementRay(Ray *r, std::list< validRay > &result)DefaultEngineprotectedvirtual
~DefaultEngine()DefaultEngineinlinevirtual
~Engine()Engineinlinevirtual