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| bool | responseAngleLimiter (const vec3 &from, const vec3 &N1, const vec3 &N2, vec3 &T) |
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| bool | responseAlwaysYes (const vec3 &from, const vec3 &N1, const vec3 &N2, vec3 &T) |
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| void | getThetaRandom (const decimal &angleOuverture, const decimal &delta_theta, const decimal &nbResponseLeft, decimal &theta) |
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| void | getThetaRegular (const decimal &angleOuverture, const decimal &delta_theta, const decimal &nbResponseLeft, decimal &theta) |
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◆ getThetaRandom()
| void getThetaRandom |
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const decimal & |
angleOuverture, |
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const decimal & |
delta_theta, |
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const decimal & |
nbResponseLeft, |
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decimal & |
theta |
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) |
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◆ getThetaRegular()
| void getThetaRegular |
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const decimal & |
angleOuverture, |
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const decimal & |
delta_theta, |
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const decimal & |
nbResponseLeft, |
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decimal & |
theta |
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) |
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◆ responseAlwaysYes()
| bool responseAlwaysYes |
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const vec3 & |
from, |
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const vec3 & |
N1, |
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const vec3 & |
N2, |
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vec3 & |
T |
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) |
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◆ responseAngleLimiter()
| bool responseAngleLimiter |
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const vec3 & |
from, |
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const vec3 & |
N1, |
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const vec3 & |
N2, |
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vec3 & |
T |
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) |
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