27 if (newTriangle.a >= (
int)(
vertices.size()) || newTriangle.a < 0 ||
28 newTriangle.b >= (
int)(
vertices.size()) || newTriangle.b < 0 ||
29 newTriangle.c >= (
int)(
vertices.size()) || newTriangle.c < 0)
void clear()
Clear arrays.
std::vector< ivec3 > triangles
Triangles of the mesh.
std::vector< vec3 > vertices
Vertices of the mesh.
bool addTriangle(const ivec3 newTriangle, Material *m)
Add a triangle to the mesh with the material m.