Code_TYMPAN  4.4.0
Industrial site acoustic simulation
Mesh.cpp
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1 /*
2  * Copyright (C) <2012> <EDF-R&D> <FRANCE>
3  * This program is free software; you can redistribute it and/or modify
4  * it under the terms of the GNU General Public License as published by
5  * the Free Software Foundation; either version 2 of the License, or
6  * (at your option) any later version.
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
10  * See the GNU General Public License for more details.
11  * You should have received a copy of the GNU General Public License along
12  * with this program; if not, write to the Free Software Foundation, Inc.,
13  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
14  */
15 
16 #include "Mesh.h"
17 #include "Triangle.h"
18 
20 {
21  triangles.clear();
22  vertices.clear();
23 }
24 
25 bool Mesh::addTriangle(const ivec3 newTriangle, Material* m)
26 {
27  if (newTriangle.a >= (int)(vertices.size()) || newTriangle.a < 0 ||
28  newTriangle.b >= (int)(vertices.size()) || newTriangle.b < 0 ||
29  newTriangle.c >= (int)(vertices.size()) || newTriangle.c < 0)
30  {
31  return false;
32  }
33 
34  triangles.push_back(newTriangle);
35  return true;
36 }
void clear()
Clear arrays.
Definition: Mesh.cpp:19
std::vector< ivec3 > triangles
Triangles of the mesh.
Definition: Mesh.h:74
std::vector< vec3 > vertices
Vertices of the mesh.
Definition: Mesh.h:73
bool addTriangle(const ivec3 newTriangle, Material *m)
Add a triangle to the mesh with the material m.
Definition: Mesh.cpp:25