Code_TYMPAN
4.4.0
Industrial site acoustic simulation
Tympan
geometric_methods
AcousticRaytracer
Acoustic
PostTreatment.h
Go to the documentation of this file.
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/*
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* Copyright (C) <2012> <EDF-R&D> <FRANCE>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef POSTTREATMENT_H
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#define POSTTREATMENT_H
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#include "
Geometry/Scene.h
"
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#include "
Recepteur.h
"
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#ifdef _ALLOW_TARGETING_
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#include "
Tools/TargetManager.h
"
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#endif
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namespace
PostTreatment
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{
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bool
constructEdge
(
Scene
* scene);
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#ifdef _ALLOW_TARGETING_
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bool
findTargetsForNMPB(
Scene
* scene, std::vector<Recepteur>& recepteurs,
TargetManager
& targetManager,
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decimal
density);
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void
appendDirectionToSources(
TargetManager
* targets, std::vector<Source>& sources);
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#endif
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};
// namespace PostTreatment
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#endif
Recepteur.h
Scene.h
TargetManager.h
Scene
This class mainly define a mesh (list of Shape) used by the Simulation object.
Definition:
Scene.h:51
TargetManager
Class to manage targets.
Definition:
TargetManager.h:27
PostTreatment
Namespace for post-treatment.
Definition:
PostTreatment.h:30
PostTreatment::constructEdge
bool constructEdge(Scene *scene)
Build the edges list of a scene.
Definition:
PostTreatment.cpp:136
core_mathlib::decimal
float decimal
Definition:
mathlib.h:45
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