|
Code_TYMPAN
4.4.0
Industrial site acoustic simulation
|
This is the complete list of members for Mesh, including all inherited members.
| _isSol | Shape | protected |
| addTriangle(const ivec3 newTriangle, Material *m) | Mesh | |
| Base() | Base | inline |
| Base(const Base &other) | Base | inline |
| box | Shape | protected |
| buildingId | Shape | protected |
| clear() | Mesh | |
| Clone() | Shape | inlinevirtual |
| etageId | Shape | protected |
| faceId | Shape | protected |
| form() | Shape | inlinevirtual |
| getBBox() | Shape | inline |
| getBuildingId() | Shape | inline |
| getEtageId() | Shape | inline |
| getFaceId() const | Shape | inline |
| getIntersection(Ray &ray, Intersection &inter) | Mesh | inlinevirtual |
| getLocalVertices() | Shape | inline |
| getMaterial() | Shape | inline |
| getName() | Base | inline |
| getNormal(const vec3 pos=vec3()) | Shape | inlinevirtual |
| getPrimitiveId() const | Shape | inline |
| getTriangles() | Mesh | inline |
| getVertices() | Mesh | inline |
| isSol() const | Shape | inline |
| isVisible() | Shape | inlinevirtual |
| localVertices | Shape | protected |
| material | Shape | protected |
| Mesh() | Mesh | inline |
| Mesh(const Mesh &other) | Mesh | inline |
| name | Base | protected |
| primitiveId | Shape | protected |
| sample(decimal density, std::vector< vec3 > &samples) | Shape | inlinevirtual |
| setBuildingId(int id) | Shape | inline |
| setEtageId(int id) | Shape | inline |
| setFaceId(int id) | Shape | inline |
| setIsSol(const bool &isSol) | Shape | inline |
| setMaterial(Material *m) | Shape | inline |
| setName(const std::string &_name) | Base | inline |
| setPrimitiveId(int id) | Shape | inline |
| setTriangles(const std::vector< ivec3 > &_triangles) | Mesh | inline |
| setVertices(const std::vector< vec3 > &_vertices) | Mesh | inline |
| Shape::setVertices(std::vector< vec3 > *_vertices) | Shape | inline |
| Shape() | Shape | inline |
| Shape(const std::string _name) | Shape | inline |
| Shape(Shape *other) | Shape | inline |
| Shape(const Shape &other) | Shape | inline |
| triangles | Mesh | protected |
| updateBBox() | Shape | inlinevirtual |
| vertices | Mesh | protected |
| ~Base() | Base | inlinevirtual |
| ~Mesh() | Mesh | inlinevirtual |
| ~Shape() | Shape | inlinevirtual |