Code_TYMPAN  4.4.0
Industrial site acoustic simulation
TYBoundaryNoiseMapGraphic Member List

This is the complete list of members for TYBoundaryNoiseMapGraphic, including all inherited members.

_bFirstDispTYElementGraphicprotected
_boundingBoxTYElementGraphicprotected
_gDrawNormalsTYElementGraphicstatic
_gDrawPlafondTYElementGraphicstatic
_globalBoundingBoxTYElementGraphicstatic
_highlightTYElementGraphicprotected
_isoCurveTYBoundaryNoiseMapGraphicprotected
_meshTYBoundaryNoiseMapGraphicprotected
_modifiedTYElementGraphicprivate
_paletteHTYBoundaryNoiseMapGraphicprotected
_paletteWTYBoundaryNoiseMapGraphicprotected
_paletteXTYBoundaryNoiseMapGraphicprotected
_paletteYTYBoundaryNoiseMapGraphicprotected
_panelHTYBoundaryNoiseMapGraphicprotected
_panelWTYBoundaryNoiseMapGraphicprotected
_pElementTYElementGraphicprotected
_pPolyLineGraphicTYBoundaryNoiseMapGraphicprotected
_RenderingTYBoundaryNoiseMapGraphic
_textureTYElementGraphicprotected
_viewOnlyHighlightTYElementGraphicprivate
_visibleTYElementGraphicprotected
computeBoundingBox()TYBoundaryNoiseMapGraphicvirtual
decRef()IRefCountinlinevirtual
display(TYElement *pModelerElement=nullptr, GLenum mode=GL_RENDER)TYBoundaryNoiseMapGraphicvirtual
displayLines(float opacity=1.f, bool invertColors=false)TYBoundaryNoiseMapGraphicprotectedvirtual
displayMixed(float opacity=1.f)TYBoundaryNoiseMapGraphicprotectedvirtual
displayNormal(OVector3D normal, OPoint3D p1)TYElementGraphicprotected
displayOnHighlight(int mode)TYBoundaryNoiseMapGraphicprotected
displaySurface(float opacity=1.f)TYBoundaryNoiseMapGraphicprotectedvirtual
drawBoundingBox()TYElementGraphicprotected
drawLineBoundingBox()TYElementGraphicprotected
drawName(TYElement *pModelerElement=nullptr)TYElementGraphicprotected
GetBox()TYElementGraphicinline
getChilds(TYListPtrTYElementGraphic &childs, bool recursive=true)TYBoundaryNoiseMapGraphicvirtual
getHighlightState()TYElementGraphic
getModified(bool andReset=false)TYElementGraphic
getOnlyHighlight()TYElementGraphicinline
getRefCount() constIRefCountinline
getTexture()TYElementGraphicinline
getTYElement()TYElementGraphicinline
getVisible()TYElementGraphicinline
gluCylinderAndEnlargeBB(GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius, GLdouble height, GLint slices, GLint stacks)TYElementGraphicprotected
gluDiskAndEnlargeBB(GLUquadric *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops)TYElementGraphicprotected
gluPartialDiskAndEnlargeBB(GLUquadric *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops, GLdouble startAngle, GLdouble sweepAngle)TYElementGraphicprotected
glVertex3dAndEnlargeBB(GLdouble x, GLdouble y, GLdouble z)TYElementGraphicprotected
glVertex3fAndEnlargeBB(GLfloat x, GLfloat y, GLfloat z)TYElementGraphicprotected
highlight(bool state=true)TYElementGraphic
incRef()IRefCountinlinevirtual
IRefCount()IRefCountinline
m_refCountIRefCountprotected
RENDER_LINES enum valueTYBoundaryNoiseMapGraphic
RENDER_MIXED enum valueTYBoundaryNoiseMapGraphic
RENDER_SURF enum valueTYBoundaryNoiseMapGraphic
RenderingMode enum nameTYBoundaryNoiseMapGraphic
setElement(TYElement *pElt)TYElementGraphic
setModified(bool modified=true)TYElementGraphicinline
setRecursiveVisible(bool visible=true)TYElementGraphic
setRendering(int mode)TYBoundaryNoiseMapGraphicinlinevirtual
setTexture(bool state=true)TYElementGraphicinline
setVisible(bool visible=true)TYElementGraphicinline
TYBoundaryNoiseMapGraphic(TYBoundaryNoiseMap *pElement)TYBoundaryNoiseMapGraphic
TYElementGraphic(TYElement *pElt)TYElementGraphicprotected
update(bool force=false)TYBoundaryNoiseMapGraphicvirtual
updateTree()TYElementGraphic
viewOnlyHighlight(bool state=true)TYElementGraphic
~IRefCount()IRefCountinlinevirtual
~TYBoundaryNoiseMapGraphic()TYBoundaryNoiseMapGraphicinlinevirtual
~TYElementGraphic()TYElementGraphicvirtual