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Code_TYMPAN
4.4.0
Industrial site acoustic simulation
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This is the complete list of members for Triangle, including all inherited members.
| _isSol | Shape | protected |
| Base() | Base | inline |
| Base(const Base &other) | Base | inline |
| box | Shape | protected |
| buildingId | Shape | protected |
| Clone() | Shape | inlinevirtual |
| etageId | Shape | protected |
| faceId | Shape | protected |
| form() | Triangle | inlinevirtual |
| getBBox() | Shape | inline |
| getBuildingId() | Shape | inline |
| getEtageId() | Shape | inline |
| getFaceId() const | Shape | inline |
| getIntersection(Ray &ray, Intersection &inter) | Triangle | virtual |
| getLocalVertices() | Shape | inline |
| getMaterial() | Shape | inline |
| getName() | Base | inline |
| getNormal(const vec3 pos=vec3()) | Triangle | inlinevirtual |
| getPrimitiveId() const | Shape | inline |
| getVertices() | Shape | inline |
| isSol() const | Shape | inline |
| isVisible() | Shape | inlinevirtual |
| localVertices | Shape | protected |
| material | Shape | protected |
| name | Base | protected |
| normal | Triangle | protected |
| p | Triangle | protected |
| primitiveId | Shape | protected |
| sample(decimal density, std::vector< vec3 > &samples) | Triangle | virtual |
| setBuildingId(int id) | Shape | inline |
| setEtageId(int id) | Shape | inline |
| setFaceId(int id) | Shape | inline |
| setIsSol(const bool &isSol) | Shape | inline |
| setMaterial(Material *m) | Shape | inline |
| setName(const std::string &_name) | Base | inline |
| setNormal(const vec3 &_normal) | Triangle | inline |
| setPrimitiveId(int id) | Shape | inline |
| setVertices(std::vector< vec3 > *_vertices) | Shape | inline |
| Shape() | Shape | inline |
| Shape(const std::string _name) | Shape | inline |
| Shape(Shape *other) | Shape | inline |
| Shape(const Shape &other) | Shape | inline |
| Triangle() | Triangle | inline |
| Triangle(unsigned int p1, unsigned int p2, unsigned int p3, std::vector< vec3 > *_vertices, Material *_m, const bool &isSol=false) | Triangle | |
| Triangle(const vec3 &p1, const vec3 &p2, const vec3 &p3, Material *m, const bool &isSol=false) | Triangle | |
| Triangle(const Triangle &other) | Triangle | inline |
| u | Triangle | protected |
| updateBBox() | Triangle | virtual |
| v | Triangle | protected |
| vertices | Shape | protected |
| ~Base() | Base | inlinevirtual |
| ~Shape() | Shape | inlinevirtual |
| ~Triangle() | Triangle | inlinevirtual |