Code_TYMPAN  4.4.0
Industrial site acoustic simulation
OGLTexture2D.h
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1 /*
2  * Copyright (C) <2012> <EDF-R&D> <FRANCE>
3  * This program is free software; you can redistribute it and/or modify
4  * it under the terms of the GNU General Public License as published by
5  * the Free Software Foundation; either version 2 of the License, or
6  * (at your option) any later version.
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
10  * See the GNU General Public License for more details.
11  * You should have received a copy of the GNU General Public License along
12  * with this program; if not, write to the Free Software Foundation, Inc.,
13  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
14  */
15 
16 /*
17  *
18  *
19  *
20  *
21  */
22 
23 #ifndef __O_GLTEXTURE2D__
24 #define __O_GLTEXTURE2D__
25 
26 #include "OGLTexture.h"
27 
31 class OGLTexture2D : public OGLTexture
32 {
33 public:
34  OGLTexture2D();
35  virtual ~OGLTexture2D();
36 
37  /*
38  * Charge la texture a partir d'un fichier.
39  */
40  bool load(const char* filename);
41 };
42 
43 // Smart pointer sur OGLTexture2D.
45 
46 #endif // __O_GLTEXTURE2D__
SmartPtr< OGLTexture2D > LPOGLTexture2D
Definition: OGLTexture2D.h:44
virtual ~OGLTexture2D()
bool load(const char *filename)