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Code_TYMPAN
4.4.0
Industrial site acoustic simulation
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#include <string>#include <vector>#include "Geometry/mathlib.h"#include "Base.h"#include "Ray/Ray.h"#include "Acoustic/Material.h"#include "Geometry/BBox.h"

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Classes | |
| struct | _Intersection |
| Intersection struct. More... | |
| class | Shape |
| base class for shapes (Cylindre, Mesh, Sphere, Triangle,...) More... | |
Typedefs | |
| typedef struct _Intersection | Intersection |
Enumerations | |
| enum | FORM { TRIANGLE = 0 , CYLINDRE , SPHERE } |
| Primitives supported by the ray tracing method. More... | |
| typedef struct _Intersection Intersection |