Code_TYMPAN
4.4.0
Industrial site acoustic simulation
Tympan
gui
tools
OGLSphereElement.cpp
Go to the documentation of this file.
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/*
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* Copyright (C) <2012> <EDF-R&D> <FRANCE>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*
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*
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*/
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#include "
OGLSphereElement.h
"
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#if _WIN32
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#include <windows.h>
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#endif
//_WIN32
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#include <GL/gl.h>
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#include "
OGLSphere.h
"
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#include "
Tympan/gui/OSizeManager.h
"
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OGLSphereElement::OGLSphereElement
()
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{
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m_pOGLSphereToDisplay
=
new
OGLSphere
();
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m_oCenter
=
OPoint3D
(0.0, 0.0, 0.0);
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m_fRadius
= 2.0f;
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m_bIs3D
=
false
;
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}
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OGLSphereElement::~OGLSphereElement
()
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{
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if
(
m_pOGLSphereToDisplay
)
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{
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delete
m_pOGLSphereToDisplay
;
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}
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}
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void
OGLSphereElement::setColor
(
const
OColor
& oColor)
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{
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m_oColor
= oColor;
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}
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int
OGLSphereElement::render
()
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{
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if
(
m_bVisible
)
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{
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if
(
m_bIs3D
)
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{
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// Nouvelle vue
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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m_pOGLSphereToDisplay
->
drawSphere
(
m_oCenter
,
/*m_fRadius*/
5.0f,
m_oColor
);
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// Ancienne vue
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glPopMatrix();
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}
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else
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{
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// Nouvelle projection
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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unsigned
int
width =
OSizeManager::get
()->getWidth();
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unsigned
int
height =
OSizeManager::get
()->getHeight();
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glOrtho(0, width, 0.0, height, 0.0, 1.0);
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// Nouvelle vue
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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m_pOGLSphereToDisplay
->
drawSphere
(
m_oCenter
,
m_fRadius
,
m_oColor
);
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// Ancienne projection
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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// Ancienne vue
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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}
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}
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return
0;
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}
OGLSphereElement.h
OGLSphere.h
OSizeManager.h
OColor
Definition:
color.h:31
OGLElement::m_bVisible
bool m_bVisible
Definition:
OGLElement.h:76
OGLElement::m_bIs3D
bool m_bIs3D
Definition:
OGLElement.h:77
OGLSphereElement::setColor
void setColor(const OColor &oColor)
Definition:
OGLSphereElement.cpp:47
OGLSphereElement::m_oColor
OColor m_oColor
Definition:
OGLSphereElement.h:69
OGLSphereElement::~OGLSphereElement
virtual ~OGLSphereElement()
Definition:
OGLSphereElement.cpp:39
OGLSphereElement::OGLSphereElement
OGLSphereElement()
Definition:
OGLSphereElement.cpp:31
OGLSphereElement::m_pOGLSphereToDisplay
OGLSphere * m_pOGLSphereToDisplay
Definition:
OGLSphereElement.h:72
OGLSphereElement::m_fRadius
float m_fRadius
Definition:
OGLSphereElement.h:71
OGLSphereElement::m_oCenter
OPoint3D m_oCenter
Definition:
OGLSphereElement.h:70
OGLSphereElement::render
virtual int render()
Definition:
OGLSphereElement.cpp:52
OGLSphere
Definition:
OGLSphere.h:32
OGLSphere::drawSphere
void drawSphere(const OPoint3D ¢er, float raduis, const OColor &oColor) const
Definition:
OGLSphere.cpp:35
OPoint3D
The 3D point class.
Definition:
3d.h:487
OSizeManager::get
static LPOSizeManager get()
Definition:
OSizeManager.cpp:29
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