Code_TYMPAN  4.4.0
Industrial site acoustic simulation
SpecularReflexion.cpp
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1 /*
2  * Copyright (C) <2012> <EDF-R&D> <FRANCE>
3  * This program is free software; you can redistribute it and/or modify
4  * it under the terms of the GNU General Public License as published by
5  * the Free Software Foundation; either version 2 of the License, or
6  * (at your option) any later version.
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
10  * See the GNU General Public License for more details.
11  * You should have received a copy of the GNU General Public License along
12  * with this program; if not, write to the Free Software Foundation, Inc.,
13  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
14  */
15 
16 #include "SpecularReflexion.h"
17 #include "Geometry/Shape.h"
18 
20 {
22  if (nbResponseLeft < 0)
23  {
24  return false;
25  }
26 
27  r = from - shape->getNormal() * 2.0 * from.dot(shape->getNormal());
28  return true;
29 }
30 
32 {
33  double angle = from.angle(shape->getNormal() * -1.0);
34  return angle;
35 }
int nbResponseLeft
Number of remaining rays to launch.
Definition: Event.h:238
Shape * shape
The impact primitive.
Definition: Event.h:241
vec3 from
Direction vector of the incoming ray.
Definition: Event.h:237
virtual vec3 getNormal(const vec3 pos=vec3())
Get normal.
Definition: Shape.h:145
virtual bool getResponse(vec3 &r, bool force=false)
Return a direction vector for the impact. Ray direction vector in response of the event.
virtual double getAngle()
Get incident angle.
base_vec3< decimal > vec3
Definition: mathlib.h:381