Code_TYMPAN  4.4.0
Industrial site acoustic simulation
TYTopographieGraphic.h
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1 /*
2  * Copyright (C) <2012> <EDF-R&D> <FRANCE>
3  * This program is free software; you can redistribute it and/or modify
4  * it under the terms of the GNU General Public License as published by
5  * the Free Software Foundation; either version 2 of the License, or
6  * (at your option) any later version.
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
10  * See the GNU General Public License for more details.
11  * You should have received a copy of the GNU General Public License along
12  * with this program; if not, write to the Free Software Foundation, Inc.,
13  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
14  */
15 
27 #ifndef __TY_TOPOGRAPHIE_GRAPHIC__
28 #define __TY_TOPOGRAPHIE_GRAPHIC__
29 
30 #if _MSC_VER > 1000
31  #pragma once
32 #endif // _MSC_VER > 1000
33 
34 #include "TYPolyLineGraphic.h"
35 class TYTopographie;
36 
42 {
44 
45  // Methodes
46 public:
48  virtual ~TYTopographieGraphic() {}
49 
50  virtual void update(bool force = false);
51 
59  virtual void display(TYElement* pModelerElement = nullptr, GLenum mode = GL_RENDER);
60 
68  virtual void getChilds(TYListPtrTYElementGraphic& childs, bool recursif = true);
69 
70  void setBackgroundImage(QString sTopoFileName, int semiX, int semiY, TYPoint ptPosition,
71  OVector3D bgOrientation);
72  void unsetBackgroundImage();
73  // Membres
74 protected:
77 };
78 
79 #endif // __TY_TOPOGRAPHIE_GRAPHIC__
list< TYElementGraphic * > TYListPtrTYElementGraphic
List de pointeur de TYElement.
#define TY_DECL_METIER_GRAPHIC(classname)
Representation graphique d'une polyligne (fichier header)
The 3D vector class.
Definition: 3d.h:298
classe graphique pour un element de base
classe graphique pour une topographie
LPTYPolyLineGraphic _pEmpriseGraphic
Objet graphic pour materialiser l'emprise.
virtual void display(TYElement *pModelerElement=nullptr, GLenum mode=GL_RENDER)
virtual void update(bool force=false)
void setBackgroundImage(QString sTopoFileName, int semiX, int semiY, TYPoint ptPosition, OVector3D bgOrientation)
virtual void getChilds(TYListPtrTYElementGraphic &childs, bool recursif=true)
TYTopographieGraphic(TYTopographie *pElement)