Code_TYMPAN  4.4.0
Industrial site acoustic simulation
Public Member Functions | List of all members
TYAcousticSurfaceNodeGraphic Class Reference

classe graphique pour un ensemble de surfaces acoustiques More...

#include <TYAcousticSurfaceNodeGraphic.h>

Inheritance diagram for TYAcousticSurfaceNodeGraphic:
Inheritance graph
[legend]
Collaboration diagram for TYAcousticSurfaceNodeGraphic:
Collaboration graph
[legend]

Public Member Functions

 TYAcousticSurfaceNodeGraphic (TYAcousticSurfaceNode *pElement)
 
virtual ~TYAcousticSurfaceNodeGraphic ()
 
virtual void update (bool force=false)
 
virtual void display (TYElement *pModelerElement=nullptr, GLenum mode=GL_RENDER)
 
virtual void getChilds (TYListPtrTYElementGraphic &childs, bool recursif=true)
 
virtual void computeBoundingBox ()
 
- Public Member Functions inherited from TYElementGraphic
virtual ~TYElementGraphic ()
 
void setElement (TYElement *pElt)
 
TYElementgetTYElement ()
 
void updateTree ()
 
void setModified (bool modified=true)
 
bool getModified (bool andReset=false)
 
void setVisible (bool visible=true)
 
bool getVisible ()
 
void setRecursiveVisible (bool visible=true)
 
void setTexture (bool state=true)
 
bool getTexture ()
 
OBox GetBox ()
 
void highlight (bool state=true)
 
bool getHighlightState ()
 
void viewOnlyHighlight (bool state=true)
 
bool getOnlyHighlight ()
 
- Public Member Functions inherited from IRefCount
 IRefCount ()
 
virtual ~IRefCount ()
 
virtual int incRef ()
 
virtual int decRef ()
 
int getRefCount () const
 

Additional Inherited Members

- Static Public Attributes inherited from TYElementGraphic
static OBox _globalBoundingBox
 
static bool _gDrawNormals = false
 Indique si les normals doivent etre visible. More...
 
static bool _gDrawPlafond = true
 Indique si les plafonds doivent etre visible. More...
 
- Protected Member Functions inherited from TYElementGraphic
 TYElementGraphic (TYElement *pElt)
 
void displayNormal (OVector3D normal, OPoint3D p1)
 
void glVertex3fAndEnlargeBB (GLfloat x, GLfloat y, GLfloat z)
 
void glVertex3dAndEnlargeBB (GLdouble x, GLdouble y, GLdouble z)
 
void gluDiskAndEnlargeBB (GLUquadric *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops)
 
void gluCylinderAndEnlargeBB (GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius, GLdouble height, GLint slices, GLint stacks)
 
void gluPartialDiskAndEnlargeBB (GLUquadric *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops, GLdouble startAngle, GLdouble sweepAngle)
 
void drawBoundingBox ()
 
void drawLineBoundingBox ()
 
void drawName (TYElement *pModelerElement=nullptr)
 
- Protected Attributes inherited from TYElementGraphic
OBox _boundingBox
 
TYElement_pElement
 L'element metier auquel cet element graphique metier est associe. More...
 
bool _highlight
 Indique si le highlight est active pour cet element. More...
 
bool _texture
 Indique si le texturing est active pour cet element. More...
 
bool _visible
 Inique si l'element est visible. More...
 
bool _bFirstDisp
 
- Protected Attributes inherited from IRefCount
int m_refCount
 The reference counter. More...
 

Detailed Description

classe graphique pour un ensemble de surfaces acoustiques

Definition at line 41 of file TYAcousticSurfaceNodeGraphic.h.

Constructor & Destructor Documentation

◆ TYAcousticSurfaceNodeGraphic()

TYAcousticSurfaceNodeGraphic::TYAcousticSurfaceNodeGraphic ( TYAcousticSurfaceNode pElement)

Constructor

Definition at line 25 of file TYAcousticSurfaceNodeGraphic.cpp.

◆ ~TYAcousticSurfaceNodeGraphic()

virtual TYAcousticSurfaceNodeGraphic::~TYAcousticSurfaceNodeGraphic ( )
inlinevirtual

Destructor

Definition at line 55 of file TYAcousticSurfaceNodeGraphic.h.

Member Function Documentation

◆ computeBoundingBox()

void TYAcousticSurfaceNodeGraphic::computeBoundingBox ( )
virtual

Build the bounding box, with the min and max of each coordinate

Reimplemented from TYElementGraphic.

Reimplemented in TYAcousticRectangleNodeGraphic.

Definition at line 48 of file TYAcousticSurfaceNodeGraphic.cpp.

Here is the call graph for this function:
Here is the caller graph for this function:

◆ display()

void TYAcousticSurfaceNodeGraphic::display ( TYElement pModelerElement = nullptr,
GLenum  mode = GL_RENDER 
)
virtual

Effectue le trace openGL de l'objet graphique

Parameters
pModelerElementelement du modeleur a afficher
modeGere les modes rendu et select pour le picking.

Reimplemented from TYElementGraphic.

Reimplemented in TYAcousticRectangleNodeGraphic.

Definition at line 67 of file TYAcousticSurfaceNodeGraphic.cpp.

Here is the call graph for this function:
Here is the caller graph for this function:

◆ getChilds()

void TYAcousticSurfaceNodeGraphic::getChilds ( TYListPtrTYElementGraphic childs,
bool  recursif = true 
)
virtual

Store each child of the box in childs. If recursif is true, also store the children of each child

Reimplemented from TYElementGraphic.

Definition at line 32 of file TYAcousticSurfaceNodeGraphic.cpp.

Here is the call graph for this function:

◆ update()

void TYAcousticSurfaceNodeGraphic::update ( bool  force = false)
virtual

Updates the 3D object associated to this object Note : When this method is overloaded, the parent implementation (TYElementGraphic::update()) must be called at the end

Parameters
forceoverstep the state of the flag 'modified' and apply the update.

Reimplemented from TYElementGraphic.

Reimplemented in TYAcousticRectangleNodeGraphic.

Definition at line 30 of file TYAcousticSurfaceNodeGraphic.cpp.

Here is the caller graph for this function:

The documentation for this class was generated from the following files: